001/**
002 * Copyright (c) 2011, The University of Southampton and the individual contributors.
003 * All rights reserved.
004 *
005 * Redistribution and use in source and binary forms, with or without modification,
006 * are permitted provided that the following conditions are met:
007 *
008 *   *  Redistributions of source code must retain the above copyright notice,
009 *      this list of conditions and the following disclaimer.
010 *
011 *   *  Redistributions in binary form must reproduce the above copyright notice,
012 *      this list of conditions and the following disclaimer in the documentation
013 *      and/or other materials provided with the distribution.
014 *
015 *   *  Neither the name of the University of Southampton nor the names of its
016 *      contributors may be used to endorse or promote products derived from this
017 *      software without specific prior written permission.
018 *
019 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
020 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
022 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
023 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
026 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
029 */
030/**
031 *
032 */
033package org.openimaj.audio.util;
034
035import java.util.ArrayList;
036import java.util.List;
037
038import org.openimaj.audio.AudioStream;
039import org.openimaj.audio.SampleChunk;
040
041/**
042 *      Provides a buffered audio source such that the audio can be reset
043 *      and re-read as many times as needed without the need for redecoding.
044 *      You should pass your audio stream through this method if you need
045 *      to do certain complete-source calculations on the data (such as
046 *      finding peak or means) prior to some other processing. Clearly,
047 *      the limitation to how long an audio source you can store with this
048 *      class is the memory of your machine, and remember that the audio
049 *      samples are stored uncompressed, so they take up a lot of room! If
050 *      you're planning on performing complete-source calculations on large
051 *      audio data, it is recommended to stream the data multiple times.
052 *
053 *      @author David Dupplaw (dpd@ecs.soton.ac.uk)
054 *  @created 4 Mar 2013
055 *      @version $Author$, $Revision$, $Date$
056 */
057public class MemoryAudioSource extends AudioStream
058{
059        /** The original audio stream */
060        private AudioStream stream = null;
061
062        /** The buffered sample list */
063        private final List<SampleChunk> buffer = new ArrayList<SampleChunk>();
064
065        /** The current index in the buffer being read */
066        private int currentIndex = -1;
067
068        /** The number of milliseconds of data in the buffer */
069        private long bufferLength = 0;
070
071        /**
072         *      Constructor that takes the audio stream to buffer.
073         *      @param as The audio stream
074         */
075        public MemoryAudioSource( final AudioStream as )
076        {
077                this.stream = as;
078        }
079
080        /**
081         *      {@inheritDoc}
082         *      @see org.openimaj.audio.AudioStream#nextSampleChunk()
083         */
084        @Override
085        public SampleChunk nextSampleChunk()
086        {
087                // See if we're reading from the buffer and if so, return
088                // the current sample chunk in the buffer (and move to the next index)
089                if( !this.buffer.isEmpty() && this.currentIndex < this.buffer.size() )
090                        return this.buffer.get( this.currentIndex++ -1 );
091                else
092                {
093                        // If we're outside of the buffer, we'll try to get the next
094                        // sample chunk from the original stream...
095                        final SampleChunk sc = this.stream.nextSampleChunk();
096
097                        // If we get one, we'll add it to the buffer then return it...
098                        if( sc != null )
099                        {
100                                this.buffer.add( sc );
101                                this.currentIndex++;
102                                this.bufferLength += (long)(sc.getNumberOfSamples()
103                                                / sc.getFormat().getSampleRateKHz() );
104                                return sc;
105                        }
106                        // Otherwise we're at the end of the buffer and the original
107                        // stream, so we'll just return null (end of stream).
108                        else
109                                return null;
110                }
111        }
112
113        /**
114         *      {@inheritDoc}
115         *      @see org.openimaj.audio.AudioStream#reset()
116         */
117        @Override
118        public void reset()
119        {
120                this.currentIndex = 0;
121        }
122
123        /**
124         *      For live streams, returns the length of the buffered audio,
125         *      otherwise returns the length of the original stream.
126         *
127         *      @see org.openimaj.audio.AudioStream#getLength()
128         */
129        @Override
130        public long getLength()
131        {
132                if( this.stream.getLength() == -1 )
133                        return this.bufferLength;
134                else    return this.stream.getLength();
135        }
136}