001/* 002 AUTOMATICALLY GENERATED BY jTemp FROM 003 /Users/jsh2/Work/openimaj/target/checkout/content/animation/src/main/jtemp/org/openimaj/content/animation/animator/Linear#TT#ValueAnimator.jtemp 004*/ 005/** 006 * Copyright (c) 2011, The University of Southampton and the individual contributors. 007 * All rights reserved. 008 * 009 * Redistribution and use in source and binary forms, with or without modification, 010 * are permitted provided that the following conditions are met: 011 * 012 * * Redistributions of source code must retain the above copyright notice, 013 * this list of conditions and the following disclaimer. 014 * 015 * * Redistributions in binary form must reproduce the above copyright notice, 016 * this list of conditions and the following disclaimer in the documentation 017 * and/or other materials provided with the distribution. 018 * 019 * * Neither the name of the University of Southampton nor the names of its 020 * contributors may be used to endorse or promote products derived from this 021 * software without specific prior written permission. 022 * 023 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 024 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 025 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 026 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR 027 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 028 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 029 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 030 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 031 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 032 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 033 */ 034package org.openimaj.content.animation.animator; 035 036/** 037 * A {@link ValueAnimator} that linearly animates a Byte value between two values. 038 * 039 * @author Jonathon Hare (jsh2@ecs.soton.ac.uk) 040 */ 041public class LinearByteValueAnimator extends AbstractValueAnimator<Byte> implements ReversableValueAnimator<Byte> { 042 byte start; 043 byte finish; 044 byte incr; 045 byte current; 046 047 /** 048 * Construct a {@link LinearByteValueAnimator} with the given 049 * start and finish values, and the given duration in ticks 050 * (number of calls to {@link #nextValue()}. The animation 051 * starts immediately and completes once duration ticks have been 052 * reached. 053 * 054 * @param start start value 055 * @param finish stop value 056 * @param duration 057 */ 058 public LinearByteValueAnimator(byte start, byte finish, int duration) { 059 super(start, 0, 0); 060 061 current = start; 062 this.start = start; 063 this.finish = finish; 064 this.incr = (byte)((finish-start) / (byte)duration); 065 } 066 067 /** 068 * Construct a {@link LinearByteValueAnimator} with the given 069 * start and finish values, and the given duration in ticks 070 * (number of calls to {@link #nextValue()}. The animation will 071 * start after startWait ticks, and finish stopWait ticks after 072 * startWait+duration. 073 * 074 * @param startWait amount of time in ticks to wait before starting animation. 075 * @param stopWait amount of time in ticks to wait after finishing animation. 076 * @param start start value 077 * @param finish stop value 078 * @param duration 079 */ 080 public LinearByteValueAnimator(int startWait, int stopWait, byte start, byte finish, int duration) { 081 super(start, startWait, stopWait); 082 083 current = start; 084 this.start = start; 085 this.finish = finish; 086 this.incr = (byte)((finish-start) / (byte)duration); 087 } 088 089 @Override 090 public Byte makeNextValue() { 091 current += incr; 092 093 if (start<finish && current > finish) 094 current = finish; 095 else if (start>finish && current < finish) 096 current = finish; 097 098 return current; 099 } 100 101 @Override 102 protected boolean complete() { 103 if (incr == 0) return true; 104 105 byte next = (byte)(current+incr); 106 107 if (start<finish && next-0.0000001 > finish) 108 return true; 109 else if (start>finish && next+0.0000001 < finish) 110 return true; 111 return false; 112 } 113 114 @Override 115 protected void resetToInitial() { 116 current = start; 117 } 118 119 @Override 120 public ReversableValueAnimator<Byte> reverseAnimator() { 121 byte curr = current; 122 byte sta = start; 123 124 reset(); 125 126 current = curr; 127 incr *= -1; 128 start=finish; 129 finish = sta; 130 131 return this; 132 } 133}