001/** 002 * Copyright (c) 2011, The University of Southampton and the individual contributors. 003 * All rights reserved. 004 * 005 * Redistribution and use in source and binary forms, with or without modification, 006 * are permitted provided that the following conditions are met: 007 * 008 * * Redistributions of source code must retain the above copyright notice, 009 * this list of conditions and the following disclaimer. 010 * 011 * * Redistributions in binary form must reproduce the above copyright notice, 012 * this list of conditions and the following disclaimer in the documentation 013 * and/or other materials provided with the distribution. 014 * 015 * * Neither the name of the University of Southampton nor the names of its 016 * contributors may be used to endorse or promote products derived from this 017 * software without specific prior written permission. 018 * 019 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 020 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 022 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR 023 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 026 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 029 */ 030package org.openimaj.image.renderer; 031 032/** 033 * Hints for {@link ImageRenderer} implementations to (optionally) 034 * use when drawing. 035 * 036 * @author Jonathon Hare (jsh2@ecs.soton.ac.uk) 037 * 038 */ 039public class RenderHints { 040 /** 041 * Different approaches to drawing 042 */ 043 public static enum DrawingAlgorithm { 044 /** 045 * Fast drawing, no anti-aliasing 046 */ 047 FAST, 048 /** 049 * Anti-aliased drawing 050 */ 051 ANTI_ALIASED 052 } 053 054 /** 055 * Fast drawing 056 */ 057 public static final RenderHints FAST = new RenderHints(DrawingAlgorithm.FAST); 058 059 /** 060 * Anti-aliased drawing 061 */ 062 public static final RenderHints ANTI_ALIASED = new RenderHints(DrawingAlgorithm.ANTI_ALIASED); 063 064 protected DrawingAlgorithm drawingAlgorithm = DrawingAlgorithm.FAST; 065 066 /** 067 * Default constructor. Uses fastest drawing algorithm. 068 */ 069 public RenderHints() { 070 071 } 072 073 /** 074 * Construct with the given drawing algorithm 075 * @param drawingAlgorithm the drawing algorithm 076 */ 077 public RenderHints(DrawingAlgorithm drawingAlgorithm) { 078 this.drawingAlgorithm = drawingAlgorithm; 079 } 080}