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1   /**
2    * Copyright (c) 2011, The University of Southampton and the individual contributors.
3    * All rights reserved.
4    *
5    * Redistribution and use in source and binary forms, with or without modification,
6    * are permitted provided that the following conditions are met:
7    *
8    *   * 	Redistributions of source code must retain the above copyright notice,
9    * 	this list of conditions and the following disclaimer.
10   *
11   *   *	Redistributions in binary form must reproduce the above copyright notice,
12   * 	this list of conditions and the following disclaimer in the documentation
13   * 	and/or other materials provided with the distribution.
14   *
15   *   *	Neither the name of the University of Southampton nor the names of its
16   * 	contributors may be used to endorse or promote products derived from this
17   * 	software without specific prior written permission.
18   *
19   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
20   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
21   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
23   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
26   * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29   */
30  package org.openimaj.image.processing.convolution;
31  
32  import static java.lang.Math.exp;
33  
34  import org.openimaj.image.FImage;
35  import org.openimaj.math.util.FloatArrayStatsUtils;
36  
37  /**
38   * Simple 2D Gaussian convolution. In most cases the {@link FGaussianConvolve}
39   * filter will do the same thing, but much much faster!
40   *
41   * @author Jonathon Hare (jsh2@ecs.soton.ac.uk)
42   *
43   */
44  public class Gaussian2D extends FConvolution {
45  
46  	/**
47  	 * Construct with given kernel size and variance.
48  	 *
49  	 * @param width
50  	 *            kernel width
51  	 * @param height
52  	 *            kernel height
53  	 * @param sigma
54  	 *            variance
55  	 */
56  	public Gaussian2D(int width, int height, float sigma) {
57  		super(createKernelImage(width, height, sigma));
58  	}
59  
60  	/**
61  	 * Construct with given kernel size and variance.
62  	 *
63  	 * @param size
64  	 *            kernel width/height
65  	 * @param sigma
66  	 *            standard deviation
67  	 */
68  	public Gaussian2D(int size, float sigma) {
69  		super(createKernelImage(size, size, sigma));
70  	}
71  
72  	/**
73  	 * Create a kernel image with given kernel size and standard deviation.
74  	 *
75  	 * @param size
76  	 *            image height/width.
77  	 * @param sigma
78  	 *            standard deviation.
79  	 * @return new kernel image.
80  	 */
81  	public static FImage createKernelImage(int size, float sigma) {
82  		return createKernelImage(size, size, sigma);
83  	}
84  
85  	/**
86  	 * Create a kernel image with given kernel size and standard deviation.
87  	 *
88  	 * @param width
89  	 *            image width.
90  	 * @param height
91  	 *            image height.
92  	 * @param sigma
93  	 *            standard deviation.
94  	 * @return new kernel image.
95  	 */
96  	public static FImage createKernelImage(int width, int height, float sigma) {
97  		final FImage f = new FImage(width, height);
98  		final int hw = (width - 1) / 2;
99  		final int hh = (height - 1) / 2;
100 		final float sigmasq = sigma * sigma;
101 
102 		for (int y = -hh, j = 0; y <= hh; y++, j++) {
103 			for (int x = -hw, i = 0; x <= hw; x++, i++) {
104 				final int radsqrd = x * x + y * y;
105 				f.pixels[j][i] = (float) exp(-radsqrd / (2 * sigmasq));
106 			}
107 		}
108 		final float sum = FloatArrayStatsUtils.sum(f.pixels);
109 		return f.divideInplace(sum);
110 	}
111 }