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1   /**
2    * Copyright (c) 2011, The University of Southampton and the individual contributors.
3    * All rights reserved.
4    *
5    * Redistribution and use in source and binary forms, with or without modification,
6    * are permitted provided that the following conditions are met:
7    *
8    *   * 	Redistributions of source code must retain the above copyright notice,
9    * 	this list of conditions and the following disclaimer.
10   *
11   *   *	Redistributions in binary form must reproduce the above copyright notice,
12   * 	this list of conditions and the following disclaimer in the documentation
13   * 	and/or other materials provided with the distribution.
14   *
15   *   *	Neither the name of the University of Southampton nor the names of its
16   * 	contributors may be used to endorse or promote products derived from this
17   * 	software without specific prior written permission.
18   *
19   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
20   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
21   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
23   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
26   * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29   */
30  package org.openimaj.image.processing.restoration.inpainting;
31  
32  import java.util.Collection;
33  
34  import org.openimaj.image.FImage;
35  import org.openimaj.image.Image;
36  import org.openimaj.image.pixel.Pixel;
37  import org.openimaj.image.pixel.PixelSet;
38  import org.openimaj.image.processor.ImageProcessor;
39  
40  /**
41   * Interface defining an implementation of an inpainting algorithm. Inpainting
42   * algorithms are {@link ImageProcessor}s, but it is expected that a mask
43   * showing which pixels need to be painted is provided before the
44   * {@link #processImage(Image)} call.
45   * <p>
46   * {@link Inpainter}s are necessarily not thread safe, but implementations are
47   * expected to be reusable once the mask has been reset. <strong>It is expected
48   * that a call to one of the <code>setMask</code> methods is made before every
49   * call to {@link #processImage(Image)}.</strong>
50   * 
51   * @author Jonathon Hare (jsh2@ecs.soton.ac.uk)
52   * 
53   * @param <IMAGE>
54   *            The type of image that this processor can process
55   */
56  public interface Inpainter<IMAGE extends Image<?, IMAGE>>
57  		extends
58  		ImageProcessor<IMAGE>
59  {
60  	/**
61  	 * Set the mask. The mask configures which pixels need to be painted.
62  	 * 
63  	 * @param mask
64  	 *            the mask image; should be binary, with 1 values where painting
65  	 *            needs to occur.
66  	 */
67  	public void setMask(FImage mask);
68  
69  	/**
70  	 * Set the mask. The mask configures which pixels need to be painted.
71  	 * 
72  	 * @param width
73  	 *            the mask width
74  	 * @param height
75  	 *            the mask height
76  	 * @param mask
77  	 *            the mask pixels
78  	 */
79  	public void setMask(int width, int height, Collection<? extends Iterable<Pixel>> mask);
80  
81  	/**
82  	 * Set the mask. The mask configures which pixels need to be painted.
83  	 * 
84  	 * @param width
85  	 *            the mask width
86  	 * @param height
87  	 *            the mask height
88  	 * @param mask
89  	 *            the mask pixels
90  	 */
91  	public void setMask(int width, int height, PixelSet... mask);
92  
93  	/**
94  	 * Inpaint the given image, painting all the mask pixels set by a prior call
95  	 * to {@link #setMask(int,int,Collection)}, {@link #setMask(FImage)} or
96  	 * {@link #setMask(int,int,PixelSet...)}
97  	 * 
98  	 * @param image
99  	 *            the image to perform inpainting on
100 	 */
101 	@Override
102 	public void processImage(IMAGE image);
103 }