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1   /**
2    * Copyright (c) 2011, The University of Southampton and the individual contributors.
3    * All rights reserved.
4    *
5    * Redistribution and use in source and binary forms, with or without modification,
6    * are permitted provided that the following conditions are met:
7    *
8    *   * 	Redistributions of source code must retain the above copyright notice,
9    * 	this list of conditions and the following disclaimer.
10   *
11   *   *	Redistributions in binary form must reproduce the above copyright notice,
12   * 	this list of conditions and the following disclaimer in the documentation
13   * 	and/or other materials provided with the distribution.
14   *
15   *   *	Neither the name of the University of Southampton nor the names of its
16   * 	contributors may be used to endorse or promote products derived from this
17   * 	software without specific prior written permission.
18   *
19   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
20   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
21   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
23   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
26   * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29   */
30  package org.openimaj.workinprogress;
31  
32  import java.io.File;
33  import java.io.IOException;
34  
35  import org.openimaj.image.DisplayUtilities;
36  import org.openimaj.image.FImage;
37  import org.openimaj.image.ImageUtilities;
38  import org.openimaj.image.pixel.Pixel;
39  import org.openimaj.image.processing.transform.FProjectionProcessor;
40  import org.openimaj.math.geometry.point.Point2dImpl;
41  import org.openimaj.math.geometry.shape.Circle;
42  import org.openimaj.math.geometry.shape.Rectangle;
43  import org.openimaj.math.geometry.shape.RotatedRectangle;
44  import org.openimaj.math.geometry.shape.Triangle;
45  import org.openimaj.math.geometry.transforms.TransformUtilities;
46  
47  import Jama.Matrix;
48  
49  public class PendulumNonTextured {
50  	public static void main(String[] args) throws IOException {
51  
52  		// background image
53  		final FImage background = new FImage(800, 600);
54  
55  		final Triangle triangle = new Triangle(new Point2dImpl(400, 100),
56  				new Point2dImpl(395, 500),
57  				new Point2dImpl(405, 500));
58  
59  		final FImage pendulumImage = new FImage(800, 600);
60  		final FImage pendulumMask = new FImage(800, 600);
61  		for (int y = 0; y < pendulumImage.height; y++) {
62  			for (int x = 0; x < pendulumImage.width; x++) {
63  				if (triangle.isInside(new Pixel(x, y))) {
64  					pendulumImage.pixels[y][x] = 1f;
65  					pendulumMask.pixels[y][x] = 1;
66  				}
67  			}
68  		}
69  
70  		final Triangle triangle2 = new Triangle(new Point2dImpl(650, 150),
71  				new Point2dImpl(645, 250),
72  				new Point2dImpl(655, 250));
73  
74  		final FImage clockImage = new FImage(800, 600);
75  		final FImage clockMask = new FImage(800, 600);
76  		for (int y = 0; y < clockImage.height; y++) {
77  			for (int x = 0; x < clockImage.width; x++) {
78  				if (triangle2.isInside(new Pixel(x, y))) {
79  					clockImage.pixels[y][x] = 1f;
80  					clockMask.pixels[y][x] = 1;
81  				}
82  			}
83  		}
84  
85  		final Circle circle = new Circle(50, 50, 25);
86  		final FImage linBallImage = new FImage(800, 600);
87  		final FImage linBallMask = new FImage(800, 600);
88  		for (int y = 0; y < linBallImage.height; y++) {
89  			for (int x = 0; x < linBallImage.width; x++) {
90  				if (circle.isInside(new Pixel(x, y))) {
91  					linBallImage.pixels[y][x] = 1f;
92  					linBallMask.pixels[y][x] = 1;
93  				}
94  			}
95  		}
96  
97  		final Circle circle2 = new Circle(50, 550, 25);
98  		final FImage accBallImage = new FImage(800, 600);
99  		final FImage accBallMask = new FImage(800, 600);
100 		for (int y = 0; y < accBallImage.height; y++) {
101 			for (int x = 0; x < accBallImage.width; x++) {
102 				if (circle2.isInside(new Pixel(x, y))) {
103 					accBallImage.pixels[y][x] = 1f;
104 					accBallMask.pixels[y][x] = 1;
105 				}
106 			}
107 		}
108 
109 		final File dir = new File("/Users/jon/pendulum+circle+notexture");
110 		dir.mkdirs();
111 		int i = 0;
112 		final double theta0 = 0.75;
113 		final double T = 0.1;
114 		double theta;
115 
116 		final double triMaxSpeed = theta0 * 400;
117 		final double clockMaxSpeed = 50 * 100;
118 		final double linBallMaxSpeed = 3000;
119 		final double accBallMaxSpeed = 30000;
120 
121 		final double triMaxAcc = theta0 * 400;
122 		final double accBallMaxAcc = 500000;
123 
124 		for (double t = 0; t < 1; t += 0.001, i++) {
125 			theta = theta0 * Math.cos(2 * Math.PI * t / T);
126 
127 			final FImage rotPendulumMask = rotate(pendulumMask, theta, 400, 100);
128 			final FImage rotPendulumImage = rotate(pendulumImage, theta, 400, 100);
129 
130 			// clock - constant angular motion
131 			final FImage rotClockMask = rotate(clockMask, t * 50, 650, 150);
132 			final FImage rotClockImage = rotate(clockImage, t * 50, 650, 150);
133 			DisplayUtilities.displayName(rotClockMask, "foo");
134 
135 			// upper circle - linear motion
136 			final FImage transLinBallMask = translate(linBallMask, (float) t * 3000, 0f);
137 			final FImage transLinBallImage = translate(linBallImage, (float) t * 3000, 0f);
138 
139 			// lower circle - accel motion
140 			final FImage transAccBallMask = translate(accBallMask, (float) (t * t * 500 * 500), 0f);
141 			final FImage transAccBallImage = translate(accBallImage, (float) (t * t * 500 * 500), 0f);
142 
143 			final FImage frame = new FImage(800, 600);
144 			final FImage frameVelX = new FImage(800, 600);
145 			final FImage frameVelY = new FImage(800, 600);
146 			final FImage frameVelMag = new FImage(800, 600);
147 			final FImage frameAccX = new FImage(800, 600);
148 			final FImage frameAccY = new FImage(800, 600);
149 			final FImage frameAccMag = new FImage(800, 600);
150 			frameVelX.fill(0.5f);
151 			frameVelY.fill(0.5f);
152 			frameAccX.fill(0.5f);
153 			frameAccY.fill(0.5f);
154 
155 			for (int y = 0; y < frame.height; y++) {
156 				for (int x = 0; x < frame.width; x++) {
157 					if (rotPendulumMask.pixels[y][x] > 0.5) {
158 						frame.pixels[y][x] = rotPendulumImage.pixels[y][x];
159 
160 						// Velocity of the pendulum triangle
161 						final double dx = x - 400, dy = y - 100, r = Math.sqrt(dx * dx + dy * dy);
162 						final double vt = -r * theta0 * Math.sin(2 * Math.PI * t / T);
163 						final double vx = Math.cos(theta) * vt;
164 						final double vy = Math.sin(theta) * vt;
165 						frameVelX.pixels[y][x] = (float) ((vx + triMaxSpeed) / (2 * triMaxSpeed));
166 						frameVelY.pixels[y][x] = (float) ((vy + triMaxSpeed) / (2 * triMaxSpeed));
167 						frameVelMag.pixels[y][x] = (float) (Math.abs(vt) / (triMaxSpeed));
168 
169 						// Acceleration of the pendulum triangle
170 						final double at = -r * theta0 * Math.cos(2 * Math.PI * t / T);
171 						final double ax = Math.cos(theta) * at;
172 						final double ay = Math.sin(theta) * at;
173 						frameAccX.pixels[y][x] = (float) ((ax + triMaxAcc) / (2 * triMaxAcc));
174 						frameAccY.pixels[y][x] = (float) ((ay + triMaxAcc) / (2 * triMaxAcc));
175 						frameAccMag.pixels[y][x] = (float) (Math.abs(at) / (triMaxAcc));
176 					} else if (rotClockMask.pixels[y][x] > 0.5) {
177 						frame.pixels[y][x] = rotClockImage.pixels[y][x];
178 
179 						// velocity of the clock triangle
180 						final double dx = x - 650, dy = y - 150, r = Math.sqrt(dx * dx + dy * dy);
181 						final double vt = r * 50;
182 						final double vx = Math.cos(50 * t) * vt;
183 						final double vy = Math.sin(50 * t) * vt;
184 
185 						frameVelX.pixels[y][x] = (float) ((vx + clockMaxSpeed) / (2 * clockMaxSpeed));
186 						frameVelY.pixels[y][x] = (float) ((vy + clockMaxSpeed) / (2 * clockMaxSpeed));
187 						frameVelMag.pixels[y][x] = (float) (Math.abs(vt) / (clockMaxSpeed));
188 
189 						// acceleration of the clock triangle
190 						// !!!clock doesn't accelerate!!!
191 					} else if (transLinBallMask.pixels[y][x] > 0.5) {
192 						frame.pixels[y][x] = transLinBallImage.pixels[y][x];
193 
194 						// velocity of the linear ball
195 						frameVelX.pixels[y][x] = (float) (3000f / (2 * linBallMaxSpeed));
196 						frameVelMag.pixels[y][x] = (float) (3000f / linBallMaxSpeed);
197 
198 						// acceleration of the linear ball
199 						// !!!ball doesn't accelerate!!!
200 					} else if (transAccBallMask.pixels[y][x] > 0.5) {
201 						frame.pixels[y][x] = transAccBallImage.pixels[y][x];
202 
203 						// velocity of the accelerating ball
204 						frameVelX.pixels[y][x] = (float) (500000 * t / (2 * accBallMaxSpeed));
205 						frameVelMag.pixels[y][x] = (float) (500000 * t / accBallMaxSpeed);
206 
207 						// acceleration of the accelerating ball
208 						frameAccX.pixels[y][x] = (float) (500000 / (2 * accBallMaxAcc));
209 						frameAccMag.pixels[y][x] = (float) (500000 / accBallMaxAcc);
210 					} else {
211 						frame.pixels[y][x] = background.pixels[y][x];
212 					}
213 				}
214 			}
215 
216 			frame.drawShapeFilled(new Rectangle(50, 275, 50, 50), 1f);
217 			frame.drawShapeFilled(new RotatedRectangle(75, 300, 50, 50, Math.PI / 4), 1f);
218 
219 			DisplayUtilities.displayName(frame, "");
220 			// DisplayUtilities.displayName(frameVelX, "Vx");
221 			// DisplayUtilities.displayName(frameVelY, "Vy");
222 			// DisplayUtilities.displayName(frameVelMag, "Velocity Magnitude");
223 			// DisplayUtilities.displayName(frameAccX, "Ax");
224 			// DisplayUtilities.displayName(frameAccY, "Ay");
225 			// DisplayUtilities.displayName(frameAccMag,
226 			// "Acceleration Magnitude");
227 
228 			ImageUtilities.write(frame, new File(dir, "frame_" + i + ".png"));
229 			// ImageUtilities.write(frameVelX, new File(dir, "frame_vx_" + i +
230 			// ".png"));
231 			// ImageUtilities.write(frameVelY, new File(dir, "frame_vy_" + i +
232 			// ".png"));
233 			// ImageUtilities.write(frameVelMag, new File(dir, "frame_vm+" + i +
234 			// ".png"));
235 			// ImageUtilities.write(frameAccX, new File(dir, "frame_ax_" + i +
236 			// ".png"));
237 			// ImageUtilities.write(frameAccY, new File(dir, "frame_ay_" + i +
238 			// ".png"));
239 			// ImageUtilities.write(frameAccMag, new File(dir, "frame_am_" + i +
240 			// ".png"));
241 		}
242 	}
243 
244 	private static FImage rotate(final FImage image, double angle, float px, float py) {
245 		final Matrix transform = TransformUtilities.rotationMatrixAboutPoint(angle, px, py);
246 		final FProjectionProcessor pp = new FProjectionProcessor();
247 		pp.setMatrix(transform);
248 		pp.accumulate(image);
249 		return pp.performProjection(true, 0f);
250 	}
251 
252 	private static FImage translate(final FImage image, float x, float y) {
253 		final Matrix transform = TransformUtilities.translateMatrix(x, y);
254 		final FProjectionProcessor pp = new FProjectionProcessor();
255 		pp.setMatrix(transform);
256 		pp.accumulate(image);
257 		return pp.performProjection(true, 0f);
258 	}
259 }