public class RandomLinearByteValueAnimator extends Object implements ValueAnimator<Byte>
ValueAnimator that continuously animates between
randomly selected values in a range. Once the stop value
has been reached, the animator chooses a new random target
value.
Each animation between values is linear and has a fixed
duration.| Constructor and Description |
|---|
RandomLinearByteValueAnimator(byte min,
byte max,
int duration)
Construct a
RandomLinearByteValueAnimator with the given
range and duration for each sub-animation. |
RandomLinearByteValueAnimator(byte min,
byte max,
int duration,
byte initial)
Construct a
RandomLinearByteValueAnimator with the given
range, duration for each sub-animation and fixed initial value. |
RandomLinearByteValueAnimator(int startWait,
int stopWait,
byte min,
byte max,
int duration)
Construct a
RandomLinearByteValueAnimator with the given
range and duration for each sub-animation. |
RandomLinearByteValueAnimator(int startWait,
int stopWait,
byte min,
byte max,
int duration,
byte initial)
Construct a
RandomLinearByteValueAnimator with the given
range, duration for each sub-animation and fixed initial value. |
| Modifier and Type | Method and Description |
|---|---|
boolean |
hasFinished()
Has the animator finished animating the value.
|
Byte |
nextValue()
Get the next value.
|
void |
reset()
Reset the animator back to its initial condition.
|
protected void |
setNextAnimator(byte v1) |
public RandomLinearByteValueAnimator(byte min, byte max, int duration)
RandomLinearByteValueAnimator with the given
range and duration for each sub-animation.min - minimum allowed valuemax - maximum allowed valueduration - duration between valuespublic RandomLinearByteValueAnimator(byte min, byte max, int duration, byte initial)
RandomLinearByteValueAnimator with the given
range, duration for each sub-animation and fixed initial value.min - minimum allowed valuemax - maximum allowed valueduration - duration between valuesinitial - initial starting valuepublic RandomLinearByteValueAnimator(int startWait, int stopWait, byte min, byte max, int duration)
RandomLinearByteValueAnimator with the given
range and duration for each sub-animation.
The sub-animations will start after startWait ticks, and
finish stopWait ticks after startWait+duration.startWait - amount of time in ticks to wait before starting animation.stopWait - amount of time in ticks to wait after finishing animation.min - minimum allowed valuemax - maximum allowed valueduration - duration between valuespublic RandomLinearByteValueAnimator(int startWait, int stopWait, byte min, byte max, int duration, byte initial)
RandomLinearByteValueAnimator with the given
range, duration for each sub-animation and fixed initial value.
The sub-animations will start after startWait ticks, and
finish stopWait ticks after startWait+duration.startWait - amount of time in ticks to wait before starting animation.stopWait - amount of time in ticks to wait after finishing animation.min - minimum allowed valuemax - maximum allowed valueduration - duration between valuesinitial - initial starting valuepublic Byte nextValue()
ValueAnimatornextValue in interface ValueAnimator<Byte>public boolean hasFinished()
ValueAnimatorhasFinished in interface ValueAnimator<Byte>public void reset()
ValueAnimatorreset in interface ValueAnimator<Byte>protected void setNextAnimator(byte v1)