| Package | Description |
|---|---|
| org.openimaj.vis.audio | |
| org.openimaj.vis.general | |
| org.openimaj.vis.timeline |
| Modifier and Type | Method and Description |
|---|---|
void |
AudioOverviewVisualisation.setDataPixelTransformer(DataUnitsTransformer<Float[],double[],int[]> dpt)
The timeline object will need to know how to convert between
time and pixels, and the
DataUnitsTransformer given here
should be able to do that. |
| Modifier and Type | Class and Description |
|---|---|
class |
AxesRenderer2D<Q,I extends Image<Q,I>>
TODO: javadoc
|
class |
AxesRenderer3D
A class for generating X, Y and Z axes in a 3D visualisation and providing
data unit transformations.
|
class |
AxisRenderer2D<Q> |
class |
AxisRenderer3D
A class for drawing rulers in a 3D world.
|
| Modifier and Type | Method and Description |
|---|---|
DataUnitsTransformer<Q,double[],int[]> |
AxesRenderer2D.getRelativePixelTransformer(int xOffset,
int yOffset)
Returns a data pixel transformer that is based on this axes renderer but has its values
offset by the given number of pixels.
|
| Modifier and Type | Field and Description |
|---|---|
protected DataUnitsTransformer<Float[],double[],int[]> |
TimelineObjectAdapter.pixelTransformer
The pixel transformer to use
|
| Modifier and Type | Method and Description |
|---|---|
void |
TimelineObject.setDataPixelTransformer(DataUnitsTransformer<Float[],double[],int[]> dpt)
The timeline object will need to know how to convert between
time and pixels, and the
DataUnitsTransformer given here
should be able to do that. |
void |
TimelineObjectAdapter.setDataPixelTransformer(DataUnitsTransformer<Float[],double[],int[]> dpt)
The timeline object will need to know how to convert between
time and pixels, and the
DataUnitsTransformer given here
should be able to do that. |